Rules for playing Chu Shogi


Introduction


Chu Shogi (Middle Shogi) is a very ancient game. It was mentioned in diaries as long ago as the twelfth century and therefore predates modern Shogi (and the modern game of Western Chess) by centuries.

Chu was the most popular of the enlarged forms of Japanese Chess, and still had many adherents in parts of Japan until very recent times. Chu Shogi is the only variant (except Shogi itself) for which sets are still commercially available in Japan.

There are many unusual and powerful pieces which make Chu a very exciting and challenging game. The game is dominated (particularly in the early stages) by the Lion, a piece totally unlike any piece in Western Chess.

There is no provision for returning captured pieces into play in Chu; the game may therefore seem more familiar to players of the western game than modern Shogi.

The Game


Chu Shogi is played on a board of 12 x 12 squares and each player has 46 pieces (including 12 pawns).

As in all Shogi games, the pieces are flat and wedge-shaped and are not distinguished by colour. Although the pieces are of uniform colour the first player is still conventionally referred to as Black and the second player as White. Ownership of the pieces is indicated by the direction in which they face, with a player's pieces always pointing towards the opponent.

The players make alternate moves, with the object being to capture the opposing King. If the opposing player has obtained a Crown Prince by promotion, that piece must also be captured in order to win the game.

The game can also be won by capturing all pieces except the King (the Bare King rule), if you only have a Gold General left on your side. (This interpretation is due to George Hodges). Note that this only makes a difference to the result if (without this rule being in force), the opposing King could immediately capture the Gold General, thus getting King versus King (which would be decided by the repetition rule).

On each turn a player can move one piece according to its power of movement to a vacant square on the board, or to a square occupied by an enemy piece (in which case the enemy piece is captured and removed from the game)

In the case of the Lion and pieces with Lion power a second move can sometimes be made in the same turn.

The Pieces


The Piece Help screen provides the names, notation symbols, promotion details, and powers of movement for all of the pieces in the game. The Pieces

Jumping Pieces

The Kylin and Phoenix (and those pieces with Lion powers) are the only pieces in Chu Shogi that have the power to jump over occupied squares. As indicated by red circles on the Piece Help screens, the Kylin can jump to the second square in any orthogonal direction, and the Phoenix may jump to the second square when moving diagonally.

The Lion

The Lion has a very unusual move, and a number of special rules involving its capture.

If the 8 squares immediately adjacent to the Lion are called the A squares (shown as Dark Blue Circles on the Piece Help screen), and the 16 squares two away from the piece are called the B squares (represented as Light Blue Circles), then the Lion may do anyone of the following things in a single turn:

The following restrictions apply to the capture of Lions in Chu Shogi:

These rules ensure that the Lions which are the most powerful pieces in Chu Shogi are on the board for most of the game.

The Horned Falcon and Soaring Eagle also have Lion power, but only in the directions indicated by Blue Circles on the Piece Help Screens. There are no special rules concerning the capture of Horned Falcons or Soaring Eagles.

The Crown Prince

The Drunk Elephant is potentially a very important piece, as it promotes to a Crown Prince.

A player who gains a Crown Prince effectively acquires a second King as the Crown Prince must also be captured (or bared) before the opponent can win the game.

Promotion


Each player has a Promotion Zone consisting of the four ranks (rows of squares) furthest away from him. All pieces except the King, Lion and Free King have a promoted rank and can promote on entering, moving within, or leaving the Promotion Zone. Promotion is not compulsory, but is subject to the following restrictions:

Capture


Unlike in Shogi, captured pieces in Chu can not be dropped back into play. A captured piece is removed from play and takes no further part in the game.

Handicap Play


There are at least two different systems for handicap play at Chu Shogi. At some point in the future, this program will implement the elaborate system given on page 49 of the Middle Shogi Manual

Notation


The following notation system is used for recording Chu Shogi games in this program.

The files are designated by numbers (1 to 12), and the ranks by letters (a to l). The files are numbered from right to left (in the Japanese fashion), and the ranks from top to bottom (from Black's point of view). The top right square is therefore 1a.

A move is described by giving:

  1. The number of the move, according to western customs.
  2. The designation of the piece (eg: Ln for Lion); this designation is preceded by a '+' if it is at its promoted rank,
  3. Then the starting square,
  4. Followed by the method of moving;
  5. Then the destination square is recorded,
  6. Finally if the piece promoted on that turn, this is recorded by adding '+' after the move, or if promotion was possible but was refused, the symbol '=' is added.
  7. When a piece makes a double capture with 'Lion' powers both captures are shown in the order that they were made. (eg: a Lion on 3g capturing a piece on 3h and then capturing another on 2i, would be represented by Ln 3g x 3h x 2i).
  8. This system is based on the official notation system of 'The Shogi Association', but has differences; the main one being that in the official system the starting square is only included if more than one piece of the same type can reach the destination square. This program has provision for supporting this in the future, but I can see no good reason for doing so.

Touch and Move


The rules of Chu Shogi specify a strict rule for touch-and-move. This program will attempt to simulate these restrictions, if you select the tournament mode from the Options menu (this is for masochists only, but it is good self-discipline).

Repetition


Repetition is forbidden in Chu Shogi. This program reinforces the rule by not allowing a move to a position that has occured before, with the same player to move. If you make such a move, you are forced to take it back, unless you have turned on tournament mode, in which case you lose.

In Mating Mode, the rule enforced is that Black must vary.

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