From: Hrabosh seznam cz> Date: 25 jan 2007 Subject: Re: ShogiClockMobile: review terms request, shogi time keeping, shogi hi, to be honest, we had an opportunity to use DGT clocks (even brand new model, can't remember its name) at EC/WOSC 2005 in Pardubice and we couldn't set the proper mode used for shogi . I've consulted the problem with dealer and he confirmed that's not possible. Please note that if I din't answer to FESA list in past few months, it could be due to my spam check at my e-mail provider. Sometimes it's ok, sometimes horribly... Trying to solve. Vojtech Kees Wiebering napsal(a): > Hi Adam, > > Maybe you should check the manual that comes with the digital game > timer. It has all possible settings for Chess, Shogi and Go, e.g. > increment/fischer, guillotine, byoyomi. Its manual is online: > www.dgtprojects.com/downloads.htm > > Cheers, Kees > > > >> Dear shogi funs, >> >> I am working on little (open source) shogi clock software for java >> enabled mobile devices (e.g. phones). I've just defined terminology >> that will be used later in project and would like to post result for >> review. If you are interested, please read and correct it. If there >> are any mistakes, or You have some idea regarding terms and clock >> usage scenarios, let me know please. >> >> When product is done, "fullfledge" documentation will be available, so >> take this post only as >> 'summary-from-very-early-draft-awaiting-review', please :-) >> >> Thank You very much in advance. >> >> Best regards >> Adam Skalny >> >> PS: Sorry for spam like subject :-) >> >> Document follows: >> >> ==TITLE== >> Author: Adam Skalny >> Date: 25.january 2007 >> Version: 0.1 >> >> ==PREFACE== >> This document defines term used later in development of >> ShogiClockMobile and draft clock usage scenarios. >> >> ==TERMS== >> This section name and describe identified parameters and variables. >> >> Available time - game parameter (seconds) that defines how much >> 'remaining time' player have at the start of a game. >> >> Byouyomi time - game parameter (seconds) that defines how time player >> have on each move, once his 'remaining time' reaches zero. >> >> No time - game parameter (seconds) that defines longest possible move >> that is not substracted from players remaining time. >> >> Byo-pardon - game parameter (counter) defining how many times may >> player miss byouyomi, without loosing a game. When 'byo-pardon' is >> used, player is given another 'byouyomi time'. When player uses his >> last 'byo-pardon' and runs out of time, he loose. >> >> Bonus time - game parameter (seconds) that defines how many seconds >> are added to players remaining time at the end of each move. When >> using 'bonus time', both 'byouyomi time' and >> >> 'byouyomi-pardon' must be zero. Not used in shogi? >> >> Remaining time - number of seconds until player reach byouyomi or loose. >> >> Thinking time - number of seconds from remaining time spent by player >> on thinking in his current move. >> >> In byo time - number of second used by player from 'byouyomi time' in >> current move. >> >> ===USAGE SCENARIOS=== >> There are several possible game modes depending on 'byouyomi time' and >> 'no time' parameters. >> I introduce conditions for: time announces, countdown, loose and >> parameter recommendation for: 'byo-pardon' and 'bonus time' in each >> case. >> >> All possible combinations: >> byouyomi time = 0, no time > 0 then CASE1 "Pro tournaments"? >> byouyomi time > 0, no time = 0 then CASE2 "Shogidojo.com" >> byouyomi time > 0, no time > 0 then CASE3 not applicable >> byouyomi time = 0, no time = 0 then CASE4 "Sudden death" >> >> >> ==CASE1== >> 'Remaining time' is announced when it reaches certain limit. E.g. >> 15min, 10min, 5min, 0min. >> 'In byo time' is not announced. >> >> Byouyomi (countdown) is done when players 'thinking time' approaches >> 'no time'. E.g. when 'thinking time' is ('no time' - 10 sec) countdown >> is done like 10sec, 9, 8, ... >> >> Player looses in move when this 'remaining time' is zero and his >> 'thinking time' is greater or equal 'no time'. >> >> 'Byo-pardon' set 'thinking time' to zero. >> >> 'Bonus time' should not be used. >> >> ==CASE2== >> 'Remaining time' is announced when it reaches certain limit. E.g. >> 15min, 10min, 5min, 0min. >> 'In byo time' is announced when it reaches certain limit. E.g. 15sec, >> 30sec, 45sec. >> >> Byouyomi (countdown) is done when players 'in byo time' is about to >> reach zero. E.g. when 'in byo time' is ('byouyomi time' - 10sec) >> countdown is done like 10sec, 9, 8, ... >> >> Player looses in move when byouyomi reach zero (his 'in byo time' >> equals 'byouyomi time'). >> >> 'Byo-pardon' set 'in byo time' to zero. >> >> 'Bonus time' should not be used. >> >> ==CASE3== >> Not applicable. 'Byouyomi time' and 'no time' parameters seem to be >> mutually exclusive. >> >> ==CASE4== >> 'Remaining time' is announced when it reaches certain limit. E.g. >> 15min, 10min, 5min, 0min. >> 'In byo time' is not announced. >> >> Byouyomi (countdown) is done when players 'remaining time' is about to >> reach zero. >> >> Player looses in move when his 'remaining time' reaches zero. >> >> 'Byo-pardon' can not be used (preffered) or alternatively add >> arbitrary amount of time to 'remining time'. >> >> 'Bonus time' should be used to lengthen game a bit. >> >> ==CONCLUSION== >> Five clock parameters and three possible clock modes (CASE1, CASE2, >> CASE4) has been identified. >> >> ==REFERENCES== >> http://lists.topica.com/lists/shogi/read/message.html?sort=a&mid=811909624 >> http://shogidojo.com :-) >> Can you direct me to more/any docs on timekeeping in shogi please? >> >> ==LICENCE== >> All work on this sw is published under common development and >> distribution licence (cddl) http://www.sun.com/cddl/cddl.html >> >> >> >> >> >> >> > > > > > > > --^---------------------------------------------------------------- This email was sent to: shogi-l shogi net EASY UNSUBSCRIBE click here: http://topica.com/u/?a2i6Ys.aBVYf3.c2hvZ2kt Or send an email to: shogi-unsubscribe topica com For Topica's complete suite of email marketing solutions visit: http://www.topica.com/?p=TEXFOOTER --^----------------------------------------------------------------