From: Marc Schefer codexus com> Date: 25 jan 2007 Subject: Re: First draft of the Universal Shogi Interface (USI) Hi, > Byoyomi starts always when the initial time reaches 0. > That means that if you still have 20s to play and it's your turn, you have > actually 50s to play, i.e. 20s for the initial time and then 30s of > byoyomi. > Of course, at your next turn you'll have only the 30s of byoyomi :-) To add to the confusion, there are two ways of counting the byoyomi. The one described here is used on online servers and probably with electronic clocks too but that's not actually the way it's done during title matches. In those cases, the players are not directly using a clock but instead an official timekeeper writes the time each player uses and when they are running out of time he will "count the seconds" (which is the literal meaning of byoyomi). Now the confusing part is that, in that case, the byoyomi isn't an extra time period at all, but instead any move done in less than a minute doesn't use any time at all. Even if there is still plenty of time left, a 59 seconds move will be recorded as "no time". Here's a more detailed explanation (from the British Go Journal but I believe the system is the same for shogi): http://www.britgo.org/bgj/10643.html -- Marc Schefer - codexus codexus com --^---------------------------------------------------------------- This email was sent to: shogi-l shogi net EASY UNSUBSCRIBE click here: http://topica.com/u/?a2i6Ys.aBVYf3.c2hvZ2kt Or send an email to: shogi-unsubscribe topica com For Topica's complete suite of email marketing solutions visit: http://www.topica.com/?p=TEXFOOTER --^----------------------------------------------------------------