From: Reijer Grimbergen yz yamagata-u ac jp> Date: 10 jun 2005 Subject: Report on the 15th CSA World Computer Shogi Championships (long) Your free subscription is supported by today's sponsor: ------------------------------------------------------------------- Erase wrinkles without Botox! Nexiderm SP is clinically proven to=20 reduce wrinkles by 68% Click here to get your 30-day free supply. http://click.topica.com/= caadAcka2i6YsbnuqMaa/Nexiderm ------------------------------------------------------------------- Because of other priorities I didn't get around to this until now, but=20 here is the report I have written on this year's computer shogi=20 tournament. The same report, including some pictures can be found here: http://gamelab.yz.yamagata-u.ac.jp/SHOGI/CSA2005/15csa.html *********************************************** The 15th CSA World Computer Shogi Championship =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Kazusa Academic Park, Kisarazu, Japan May 3-5, 2005 Introduction ------------ This year the CSA World Computer Championships were held for the 15th=20 time and even though there were no special celebrations, the programmers= =20 who had entered 10 or more times were given a special certificate. My=20 program SPEAR entered for the 9th time this year and therefore fell=20 short, but I am sure that I will make the tenth time next year. Before the tournament, I had been looking forward to meeting Jeff=20 Rollason again. Because of all kind of business turmoil in the past=20 couple of years, he hadn't been able to participate since the 12th CSA=20 tournament. This year he was still busy with many other game-related=20 projects for his company AI Factory, but he had found some time to do=20 some shogi programmer and decided to enter "just to show that I am still= =20 there". Of course, Shotest had reached third place twice in previous=20 tournaments, so a little bit more could be expected from the program,=20 even though I place in the finals would be a tall order. Unfortunately, in the end Jeff was unable to come because of a death in=20 the family just a couple of days before the start of the tournament. The= =20 board of the CSA was kind enough to let Shotest participate anyway and I= =20 would operate the program after receiving it from Jeff just before the=20 tournament. As for my own program SPEAR, my first year in a new job had left me with= =20 little time to fine-tune the program, but I had made it a little bit=20 harder to beat than last year's program. This didn't show in the test=20 results (even against last year's program), but the reasonable result at= =20 the tournament during the Game Programming Workshop (including a win=20 against TACOS), gave me some hope of at least defend the seeded position= =20 that I had. This seeded position was not entirely deserved, as I had=20 dropped out of the second preliminary group last year, but this year=20 Eisei Meijin (who participated in every CSA tournament so far!) was not=20 able to enter, so there was one seeded spot left that I could take. The First Preliminary Stage --------------------------- At the start of the first preliminary round, it became clear that this=20 round was going to be much easier than in earlier years. In the end only= =20 39 teams participated, which was the lowest number in 8 years.=20 Furthermore, two seeded teams had to cancel at the final moment, so=20 there were two extra seeded places to play for. In the first preliminary= =20 round, 10 of the 22 programs would qualify. I expected Shotest to breeze through to the second day, but that is not=20 how it happened. In the first round it turned out that the hardware=20 settings of the serial cable used for automatically playing the programs= =20 was different on the machine I brought than on the machine I tested=20 Shotest on. I was unable to fix the problem (only after the tournament I= =20 found out to switch hardware settings deep in the computer system=20 settings) and Shotest lost the first round game against Yano on time.=20 For the second round the problem was not fixed, and as a compromise the=20 game against HIT was played without the serial cable, but by hand.=20 Whether I made a mistake in the input I still don't know, but Shotest=20 played an illegal move and lost the game. (It was only the late middle=20 game, but HIT had an overwhelming advantage when the game ended because=20 of the illegal move.) Shotest was now in big trouble, but help came from Masumoto-san, the=20 programmer of OKI. He knew a way to hack into the Shotest source code=20 and change the hardware settings so that they were compatible with my=20 computer. This worked so that from round three things were back to normal. Shotest won four games in a row to get back in position, but in the=20 final round the game against K-Shogi was a do-or-die game. Winning it=20 would mean qualification and losing it would mean that Shotest was out=20 of the tournament. K-Shogi is a good program that had already qualified=20 for the second day and Shotest looked to be in trouble for a long time.=20 However, in the end Shotest won the game, which meant that I had at=20 least something positive to report to Jeff. Among the other qualifying programs there were no real surprises.=20 Usapyon and GPS Shogi are strong programs that were expected to make=20 waves on the second day as well. I felt a bit sad that Oki did not=20 qualify for the second day, because Masumoto had been such a great help.= =20 What made it worse, if he would not have helped, Oki would probably have= =20 qualified, because the program finished 11th, just short of=20 qualification. Sorry, Masumoto-san! Results of the first qualification round No. Program Name 1 2 3 4 5 6 7 Pt SOS SB MD *1 Usapyon 12+ 9+ 16+ 7+ 3+ 6+ 2- 6.0 30.0 24.0 16.0 *2 GPS Shogi 18+ 13+ 6+ 3- 15+ 4+ 1+ 6.0 28.0 23.0 15.0 *3 K-Shogi 13+ 4+ 18+ 2+ 1- 8+ 5- 5.0 31.0 20.0 12.0 *4 Yamada Shogi 22+ 3- 10+ 18+ 7+ 2- 6+ 5.0 25.0 14.0 10.0 *5 Shotest v8.0 7- 19- 21+ 13+ 8+ 9+ 3+ 5.0 23.0 17.0 11.0 *6 Mattari-yuchan 17+ 10+ 2- 16+ 9+ 1- 4- 4.0 31.0 14.0 7.0 *7 Yano Shogi 8 5+ 14+ 11- 1- 4- 15+ 10+ 4.0 30.0 15.0 7.0 *8 Wildcat 16- 11+ 12+ 15+ 5- 3- 17+ 4.0 27.0 14.0 7.0 *9 Auau Shogi 20+ 1- 14+ 11+ 6- 5- 18+ 4.0 26.0 11.0 5.0 *10 Maruyama Shogi 15+ 6- 4- 19+ 20+ 11+ 7- 4.0 24.0 11.0 5.0 11 Oki 21+ 8- 7+ 9- 16+ 10- 14+ 4.0 23.0 11.0 6.0 12 Deep Purple 1- 20+ 8- 14- 19+ 21+ 13+ 4.0 21.0 8.0 4.0 13 My Move 3- 2- 17+ 5- 14+ 22+ 12- 3.0 26.0 6.0 3.0 14 Sugi Shogi 19+ 7- 9- 12+ 13- 16+ 11- 3.0 24.0 9.0 3.0 15 Narikin Shogi 10- 17+ 22+ 8- 2- 7- 20+ 3.0 23.0 5.0 2.0 16 Ryuma Shogi 8+ 21+ 1- 6- 11- 14- 22+ 3.0 22.0 5.0 1.0 17 Tsubakihara 6- 15- 13- 20+ 22+ 19+ 8- 3.0 18.0 4.0 2.0 18 Chips 2- 22+ 3- 4- 21+ 20- 9- 2.0 23.0 1.0 0.0 19 HIT Shogi 0.1 14- 5+ 20- 10- 12- 17- 21+ 2.0 22.0 6.0 0.0 20 Hayabusa 9- 12- 19+ 17- 10- 18+ 15- 2.0 22.0 4.0 0.0 21 Inakashodan 11- 16- 5- 22+ 18- 12- 19- 1.0 20.0 0.0 0.0 22 Demon shogi 4- 18- 15- 21- 17- 13- 16- 0.0 20.0 0.0 0.0 * Usapyon, GPS Shogi, K-Shogi, Yamada Shogi, Shotest v8.0, Mattari-yuchan, Yano Shogi 8, Wildcat, Auau Shogi and Maruyama Shogi qualify for the second qualification round. The Second Preliminary Stage ---------------------------- On the second day, there was the problem of operating both my program=20 SPEAR and Shotest. HIT Shogi's Ito-san had been so kind to give us his=20 spare PC for the day, but there was still the problem that only I knew=20 how to set up Shotest. In the end it was decided that I would operate=20 both programs. Not a big problem in computer shogi tournaments, because=20 once the game is started, everything continues automatically by serial=20 cable without any intervention of the programmers. The organizers made=20 sure that SPEAR and Shotest played close to each other, so it was easy=20 to keep an eye on both programs, but this turned out to be unnecessary.=20 After all the problems of the first day, the two programs ran very=20 smoothly on day 2. The battle for the five places in the final promised to be very tough=20 this year. Of the 24 programs in the second qualification round, 8 had=20 recent experience with playing in the final. Furthermore, programs like=20 Dragon's Egg, Otsuki Shogi, Isobe Shogi and Kinoa Shogi had been very=20 close to the final before and would have a chance to make it this time.=20 The only dark horse from the programs of the fist day seemed GPS Shogi,=20 another program from the prestigious Tokyo University, which had a large= =20 team of (student) programmers. GPS Shogi showed that it was more than a dark horse by winning its first six games, beating former finalists KFEnd and Kakinoki Shogi. Although=20 this was followed by two losses, GPS Shogi was already certain of a=20 place in the final before the final game. In the end, GPS ended in=20 second place, a very impressive performance. My program SPEAR had beaten= =20 GPS at the tournament held during the Game Programming Workshop, but=20 this time it had no chance. The second preliminary round was won by=20 TACOS, who had a hick-up against Bingo Shogi in the third round, but=20 this was the only loss until the final round against KCC Shogi. Third=20 place was for KCC Shogi, who looked to be in danger after losing in=20 round 2 to Otsuki Shogi and in round 6 to Bingo Shogi, but a strong=20 finish secured a place in the final. Fourth place was for Dragon's Egg, which was a little surprising. SPEAR=20 had a good chance to beat this program in the first round but fumbled=20 the endgame. After that Dragon's Egg lost against Kakinoki Shogi and=20 prospects seemed bleak. However, with a little bit of luck with the draw= =20 (deservedly, as Dragon's Egg had been one of major victims of the=20 pairing system in the past) the program crawled back in contention. In=20 the end it qualified for the finals without playing two of the other=20 finalists and without beating any of the former finalists it was paired=20 against. Bingo Shogi was the final program to reach the final and this was almost= =20 the opposite story of Dragon's Egg. Bingo Shogi scored very impressive=20 wins against TACOS, Kanazawa Shogi, KCC and Kakinoki Shogi, but also had= =20 some inexplicable losses against Hyper Shogi and Kinoa Shogi that made=20 qualification uncertain until the final round. Surprises this year were that Kakinoki Shogi and Kanazawa Shogi were=20 again unable to qualify for the final. The other thing that will be=20 remembered from this tournament is the game between Maruyama Shogi and=20 Isobe Shogi. This game lasted 1057 moves (!). When Maruyama Shogi plays=20 strong opposition, it refuses to push a pawn and just builds an almost=20 impenetrable formation. Programs that have a hard time finding weak=20 points to attack in the opponent position can make no progress and the=20 game the often ends in sennichite. Nazoteki Denki was also unable to=20 avoid sennichite. Isobe Shogi had a worse fate: the program was unable to deal internally with games of that length and crashed, losing the game. As for SPEAR and Shotest, both programs had quite a bad start. SPEAR=20 started 1-3 and Shotest started with two losses. However, both programs=20 recovered from this, Shotest winning four games in a row from round 3=20 and SPEAR doing the same from round 5. This put both programs in a=20 theoretical position to qualify for the final before the final game.=20 However, wins against lowly ranked opponents made this nothing more than= =20 a theoretical chance. A number of draws were needed combined with SPEAR=20 beating GPS and Shotest beating Bingo to make this a reality. Both SPEAR= =20 and Shotest lost, so no final, but at least both programs managed to=20 take one of the seeded positions, so no need to start from the bottom=20 next year. Another interesting results of the second qualification round was that 8= =20 of the 10 programs that qualified on the first day dropped straight=20 down. The seeded programs of the second day are also a tough hurdle to=20 take. Results of the second qualification round No. Program Name 1 2 3 4 5 6 7 8 9 Pt SOS=20 SB MD *1 TACOS 19+ 11+ 5- 7+ 8+ 15+ 6+ 2+ 3- 7.0 48.0=20 35.0 25.0 *2 GPS Shogi 6+ 21+ 7+ 9+ 16+ 4+ 3- 1- 13+ 7.0 48.0=20 34.0 25.0 *3 KCC Shogi 22+ 9- 17+ 14+ 15+ 5- 2+ 4+ 1+ 7.0 46.0=20 35.0 25.5 *4 Dragon's Egg 13+ 7- 11+ 19+ 17+ 2- 10+ 3- 9+ 6.0 46.0=20 27.0 19.0 *5 Bingo Shogi 23+ 15- 1+ 8+ 6- 3+ 16- 7+ 10+ 6.0 45.0=20 31.0 22.0 6 KFEnd 2- 8+ 24+ 20+ 5+ 16+ 1- 10- 7+ 6.0 42.0=20 23.0 17.0 7 Kakinoki Shogi 24+ 4+ 2- 1- 19+ 12+ 15+ 5- 6- 5.0 44.0=20 18.0 12.0 8 Kanazawa Shogi 21+ 6- 12+ 5- 1- 19+ 11- 17+ 16+ 5.0 43.0=20 19.0 11.0 9 Otsuki Shogi 14+ 3+ 16- 2- 10- 18+ 23+ 21+ 4- 5.0 42.5=20 20.5 11.5 10 Shotest v8.0 12- 20- 21+ 22+ 9+ 17+ 4- 6+ 5- 5.0 40.5=20 20.5 12.0 11 Isobe Shogi 18+ 1- 4- 12- 20+ 22- 8+ 19+ 15+ 5.0 39.5=20 19.0 11.0 12 Nara Shogi 10+ 16- 8- 11+ 13- 7- 18+ 24+ 17+ 5.0 37.0=20 18.0 13.0 13 SPEAR 4- 24+ 18- 15- 12+ 20+ 19+ 14+ 2- 5.0 36.5=20 15.5 10.5 14 Nazoteki Denki 9- 22=3D 20+ 3- 18+ 23+ 17- 13- 21+ 4.5 35.5= =20 12.0 6.0 15 Hyper Shogi 11=E3=80=8017- 5+ 22+ 13+ 3- 1- 7- 16+ 11- 4.0 4= 5.5=20 17.5 9.0 16 Kinoa Shogi 20+ 12+ 9+ 17- 2- 6- 5+ 15- 8- 4.0 45.0=20 19.0 10.0 17 K-Shogi 15+ 23+ 3- 16+ 4- 10- 14+ 8- 12- 4.0 42.5=20 14.5 8.0 18 Usapyon 11- 19- 13+ 24+ 14- 9- 12- 22+ 23+ 4.0 32.0=20 9.5 4.5 19 Wildcat 1- 18+ 23+ 4- 7- 8- 13- 11- 24+ 3.0 39.0=20 6.0 2.0 20 Yamada Shogi 16- 10+ 14- 6- 11- 13- 21- 23+ 22+ 3.0 37.0=20 9.5 2.5 21 Yano Shogi 8 8- 2- 10- 23- 22+ 24+ 20+ 9- 14- 3.0 34.0=20 5.5 2.5 22 Maruyama Shogi 3- 14=3D 15- 10- 21- 11+ 24+ 18- 20- 2.5 35.5= =20 5.0 0.0 23 Mattari-yuchan 5- 17- 19- 21+ 24+ 14- 9- 20- 18- 2.0 32.5=20 3.0 0.0 24 Auau Shogi 7- 13- 6- 18- 23- 21- 22- 12- 19- 0.0 35.5=20 0.0 0.0 * TACOS, GPS Shogi, KCC Shogi, Dragon's Egg, and Bingo Shogi qualify for the finals. The Finals ---------- The games of the first round of the final are always between the top=20 programs and the qualifiers and every year I expect this to be a=20 walk-over for the top seeds. Combined with the tiredness of tuning the=20 program in the spare free hours for months, I usually sleep in late on=20 the day of the final before taking a look when the second round is=20 already well under way. This is a mistake. It usually doesn't show up in= =20 the final results, but often interesting things happen in the first=20 round of the final. When I entered the tournament hall on the final day, the first thing I=20 saw was a GPS team smiling from ear to ear. They had scored the upset of= =20 the round (and as it turned out, of the day) by beating champion YSS=20 while I was having a late breakfast. GPS got lost in the opening, but in= =20 spite of that (or probably because of that) it beat YSS even though YSS=20 was running on some impressive parallel hardware. The faces of the IS Shogi team also looked more relieved than anything=20 else. Dragon's Egg had found a hole in the opening book and had been=20 pounding the IS Shogi position for a long time, but couldn't deliver the= =20 final blow. There were no further upsets the rest of the day. The final standings=20 were all decided by the results between YSS, IS Shogi, KCC Shogi and=20 Gekisashi, the four programs who have been in the top four spots in the=20 past years. This year it was Gekisashi who played a very impressive=20 tournament, winning not only all of its games, but most of them in=20 impressive fashion. Only the final game against YSS was a little bit of=20 a struggle, but even in that game Gekisashi needed only one defensive=20 mistake to blow YSS away. Second place was for KCC Shogi, who had their best result yet. The North= =20 Koreans said that they were confident to win it all before the=20 tournament, but admitted afterwards that this year's Gekisashi was too=20 strong. KCC won all the other games, except for the game against=20 Dragon's Egg, which was declared a draw by sennichite. A small=20 improvement in the code checking repetitions should be enough to fix=20 that problem. They can ask Isobe Shogi how to do it, because the program= =20 avoided sennichite for more than 1000 moves against Maruyama Shogi. Third place was for IS Shogi. The balance in this year's IS Shogi was a=20 little off, which showed in most games, even the ones that IS Shogi won.= =20 Third place was the maximum result this year, but Tanase said that he=20 had many ideas to make the program much stronger. Last year's champion YSS ended in 4th place, losing its seeded position.= =20 This showed that software is still more important than hardware. Even=20 without the loss to GPS in the first round, YSS would have finished 4th. Bingo Shogi ended 5th, winning all the games against the programs that=20 finished lower. Bingo Shogi is an impressive program, having a rating of= =20 more than 2400 on Shogi Club 24. However, it will need a little extra=20 push to become a real contender. I expected a little bit more from TACOS after winning the second=20 preliminary round, but the program was unable to make an impact in the=20 finals, beating only Dragon's Egg and GPS Shogi. Dragon's Egg had the expected result, with the draw against KCC Shogi=20 lifting it over GPS Shogi. GPS Shogi will be very satisfied with their=20 result, though, qualifying for the final for the first time and beating=20 the reigning champion. It will be interesting to see how they can build=20 on that next year. Results of the finals No. Program Name 1 2 3 4 5 6 7 Pt SOS SB MD 1 Gekisashi 5+ 7+ 2+ 6+ 8+ 3+ 4+ 7.0 21.0 21.0 14.5 2 KCC Shogi 6+ 4+ 1- 3+ 5+ 7=3D 8+ 5.5 22.5 14.0 8.0= 3 IS Shogi 7+ 8+ 5+ 2- 4+ 1- 6+ 5.0 23.0 10.5 6.5 4 YSS 8- 2- 7+ 5+ 3- 6+ 1- 3.0 25.0 6.5 2.0 5 Bingo Shogi 1- 6+ 3- 4- 2- 8+ 7+ 3.0 25.0 4.5 1.5 6 TACOS 2- 5- 8+ 1- 7+ 4- 3- 2.0 26.0 2.5 0.0 7 Dragon's Egg 3- 1- 4- 8+ 6- 2=3D 5- 1.5 26.5 1.0 0.0= 8 GPS Shogi 4+ 3- 6- 7- 1- 5- 2- 1.0 27.0 3.0 0.0 Conclusions ----------- After the tournament was over, an exhibition game was played between=20 professional shogi player Katsumata and the winner Gekisashi. The=20 handicap was bishop and the playing times the same as in the tournament=20 (25 minutes per side, no byoyomi). These conditions favor the computer,=20 but still Katsumata was expected to win. Last year he lost a rook=20 handicap game against YSS, but that was in part because of a lack of=20 concentration, commenting on the game while it was going on. This time=20 he was dead serious and looked to destroy Gekisashi. However, in the=20 endgame Katsumata got in time trouble and overlooked a very strong=20 attack that he could have prevented. This being said, it was an attack=20 that not many human players would have found and the spectators could=20 only watch in awe how fast the human position collapsed. A great win for= =20 Gekisashi and another step forward for shogi computers in their bid to=20 challenge the top players in even games. Gekisashi will also be invited to play in the Amateur Ryu-O tournament,=20 which will be held on June 25th and 26th. Depending on the opponents the= =20 program will draw, this could be a very interesting test for Gekisashi,=20 playing some of the top amateur players in the game. There is another recent interesting development in computer shogi. An=20 extremely strong program called Bonanza has surfaced out of nowhere. The= =20 programmer has never entered the CSA tournament and has made the program= =20 as a hobby while have a normal job. He has worked on the program for two= =20 years and it has a rating of 2400 at Shogi Club 24, which ranks it among= =20 the top programs. I played my program SPEAR against it and SPEAR got completely blown away. If a hobby program made in two years can become=20 that strong, it is conceivable that a new, promising method is found=20 that can give computer shogi the final push to challenge top=20 professionals. Until we know more about Bonanza, this is of course only speculation... A game from the finals ---------------------- [Black "Gekisashi"] [White "KCCShogi"] 1.P7g-7f 2.P3c-3d 3.P6g-6f 4.P8c-8d 5.R2h-6h 6.S7a-6b 7.P1g-1f 8.K5a-4b=20 9.S3i-3h 10.K4b-3b 11.P1f-1e 12.P5c-5d 13.G6i-5h 14.G6a-5b 15.S7i-7h=20 16.S6b-5c 17.S7h-6g 18.B2b-3c 19.P4g-4f 20.P4c-4d 21.P3g-3f 22.G5b-4c=20 23.N2i-3g 24.P8d-8e 25.B8h-7g 26.K3b-2b 27.K5i-4h 28.S3a-3b 29.K4h-3i=20 30.P5d-5e 31.P6f-6e 32.S5c-5d 33.S6g-6f 34.R8b-5b 35.P7f-7e 36.B3c-2d=20 37.G5h-4g 38.B2d-4b 39.K3i-2h 40.P9c-9d 41.P9g-9f 42.B4b-3a 43.P2g-2f=20 44.B3a-4b 45.S3h-2g 46.R5b-6b 47.P7e-7d 48.R6b-7b 49.G4i-3h 50.R7b-7a=20 51.P5g-5f 52.P5ex5f 53.G4gx5f 54.G4c-3c 55.N3g-2e 56.P7cx7d 57.S6f-5e 58.S5d-4c 59.P4f-4e 60.P4dx4e 61.G5fx4e 62.P*5f 63.P*4d 64.S4c-5b=20 65.N2ex3c+ 66.B4bx3c 67.S5e-4f 68.P5f-5g+ 69.S4fx5g 70.P8e-8f 71.P8gx8f=20 72.P*8h 73.P3f-3e 74.K2b-3a 75.P3ex3d 76.B3c-2d 77.P4d-4c+ 78.S5bx4c=20 79.G*2b 80.K3a-4b 81.G2bx3b 82.G4ax3b 83.P*4d 84.S4c-5b 85.S*3e 86.N*5c=20 87.G4e-4f 88.P8hx8i+ 89.P*5d 90.B2dx3e 91.G4fx3e 92.N5cx6e 93.R6hx6e=20 94.P*3f 95.P4d-4c+ 96.G3bx4c 97.G3e-4d 98.G4cx4d 99.B7gx4d 100.S*3g=20 101.G3hx3g 102.P3fx3g+ 103.K2hx3g 104.P*3f 105.S2gx3f 106.N*2e=20 107.R6ex2e 108.G*4f 109.K3gx4f 110.P*4e 111.R2ex4e 112.G*4g 113.S3fx4g=20 114.G*3f 115.K4fx3f 116.S5b-5c 117.B4dx5c+ 118.K4b-3b 119.R4e-4b+ Resigns --=20 Reijer Grimbergen Department of Informatics, Yamagata University Jonan 4-3-16, Yonezawa, 992-8510 Japan Tel: +81-(0)238-26-3740 FAX: +81-(0)238-26-3299 http://gamelab.yz.yamagata-u.ac.jp/ Your free subscription is supported by today's sponsor: ------------------------------------------------------------------- Get a Free Sirius Satellite Package, don't pass on this! http://click.topica.com/= caadAcoa2i6YsbnuqMaf/ProductTestPanel ------------------------------------------------------------------- --^---------------------------------------------------------------- This email was sent to: = shogi-l shogi net EASY UNSUBSCRIBE click here: http://topica.com/u/?a2i6Ys.= bnuqMa.= c2hvZ2kt Or send an email to: shogi-unsubscribe topica com For Topica's complete suite of email marketing solutions visit: http://www.topica.com/?p=3DTEXFOOTER --^----------------------------------------------------------------