From: SalvaAC AOL COM Date: 9 sep 2000 Subject: Re: SDTC, USA Events Hi, Sounds like a lot have good things have been happening around me. Life here has gotten MUCH better as of late, and though I have two stepkids now and their weekends seem to always be shogi Saturdays, and I'm TERRIBLY rusty, I may actually seriously try to start showing up to things again. About sudden death in shogi. For me, I'd rather see the game play out to its end, rather than just having the flag fall and "that's it." I've played in a couple Othello (reversi) tournaments that (Correct me if I'm wrong on my understanding) that are essentially sudden death, where if the flag falls you lose. It's complicated by the fact that you can't hit the clock until you've flipped over all your disks, which means if you have a move that flips ten disks, you have to really scoot to be able to do all that one-handed and hit the clock. However, if you lose on time, you get the L, but disk count also matters, so you still play the game out to get as high a disk count as possible (which does figure in your rating) in spite of the L. I know there is no way shogi can implement such thinking, as piece count doesn't figure into anything. But I like the idea that the game is played out with some meaning. It would be easier to plan a shogi tournament time-wise with sudden death, but I'm much more in favor of the battle than the result, if you know what I mean. Sal > I think this discussion of time controls is very nice, and should > bear fruit, but I must interject that nearly all time controls are > plausible, provided they allow enough time for "blunder-checking." > Thus, I do now and have always believed that, for example, sudden > death time controls are perfectly fine for shogi and should be > ratable. >