From: Larry Kaufman WIZARD NET> Date: 1 sep 2000 Subject: Re: MSO 2000 Shogi Festival Some comments on the MOS 2000 Shogi Festival: It was exceptionally well organized and run, and the format worked quite well in most respects. I feel, as I think most of the participants do, that it demonstrated that the Swiss system is eminently suited for shogi. It is true that it did not produce a last round deciding game situation; the key game between the top two finishers (in the Open) occurred much earlier. However the players were still treated to a live professional analysis of a demonstration game (in this case between myself and Pro Nakao 6 Dan). The handicap system proved its worth amazingly well. In the team event, 100 handicap (counting sente as a handicap in a few games) games were played. The rule was that the rating difference was rounded down to the next lower handicap value, and that handicap was used. Based on this rule, I predicted before the event that the score should be around 60-40 for the handicap givers (as was the intent of the organizers), and the final score was 59-41! The handicap simuls used a similar rule but with a 40 point bias added for the handicap givers along with an estimated value for the simul, and so the handicap givers should have scored somewhat more than the 59% in the team event. In fact they scored 62%, close to expectations. All in all the handicap system worked amazingly well, though it seems we may want to make some minor adjustments to some of the individual handicap values based on the results. How might things be improved in the future? One suggestion I heard, which I like very much, was to use a McMahon Swiss. This avoids wasting the early rounds (I believe there were no upsets at all in the first round of the Open, though there were several huge ones later on) on huge mismatches. As for time limit, my previous experience had been almost completely with events in which the byo-yomi (in seconds) was not less than the main time (in minutes). In such games, it is normal to end up in byoyomi, as it is no faster than the main time spread over 60 moves. In this event, the main time was one hour, while the byoyomi was 30". As is now clear to me, with such a time limit it is foolish to enter byoyomi at all, as I did in nearly every game (much to my regret). But if the players avoid byoyomi, then it doesn't have much point. So my recommendation would be to use 40' + 40" or 50' + 50" (whichever fits the schedule better). Actually much better than byoyomi is time delay, where the clock doesn't move for a set number of seconds each move. This is really more like the method used in pro play, in which only whole minutes count; seconds are disregarded. Almost all digital chess clocks on the market now support time delay. However the Japanese byoyomi clocks do not, so this suggestion is probably not practical as long as most of the clocks available to shogi players are Japanese. Anyway, it was a really great event, and we all look forward to next year. Larry Kaufman, amateur 5 Dan