From: Larry Kaufman WIZARD NET> Date: 11 apr 1997 Subject: US Shogi Rating System (corrected copy) US Shogi Rating System=20 by Larry Kaufman,=20 Ratings Committee Chairman Although the DC Shogi club rating system has been running smoothly for a number of years and has worked very well, we have decided to make some revisions in preparation for making the system into a national rating system for the U.S. For one thing, in handicap games the odds-giver has been winning too heavily at certain handicaps, so these handicap values are being reduced. Also, even though our Dan ranks align well with the rest of the world, our numerical ratings for the stronger players were a bit high compared to the numerical ratings of both Europe and the Japan Amateur Shogi Renmei. Therefore, we are taking a major step to correct this problem. Finally, we are making it easier for novice players to gain points in order to avoid the necessity for arbitrary re-ranking rapidly improving players. However, the rating committee still will reserve the right to re-rate a player to his current rank in cases where his rating is clearly= not representative of his current strength; this often happens with rapidly improving players who mostly play unrated games. The most drastic change we are making is to reduce the width of the 1kyu rank to 100 points, the same as the other kyu ranks. This in turn= means that the starting rating for each dan rank is being reduced by 100 points. In order not to change anyone's rank, ratings are being adjusted as follows: all players rated over 1600 are being debited by 100 points; all players between 1400 and 1600 are being debited by half the excess over 1400; players under 1400 remain unchanged. Players rated 2200 or more will now be on the 2%/8 point scale; players rated 2000-2199 will be on the 3%/12 point scale, and we are introducing a new bracket for players under 1400 at 5%/20. Players under 1200 who gain points in any tournament will have their gain doubled. In all cases where a player passes a threshold as a result of an event, his gain or loss is adjusted to reflect the formula in effect on the other side of the threshold. Example: a player rated 1100 gains 60 points in a tourney, which is doubled to 120. Since that puts him over 1200, he is= not entitled to any bonus points beyond 1200, so his new rating is exactly 1200, not 1220. Second example: a player rated 2220 loses 30 points on the 2%/8 point scale. Since he should be at 3%/12 once under 2200, his loss below 2200 is increased by 50% from 10 to 15 points, so his new rating is 2185, not 2190. For those not familiar with our system, players are initially assigned a numerical rating based on their rank, as best we can estimate it from information they supply about results against ranked players. Each rank has a rating range associated with it; players are normally started at= the middle of their rank, although if they are between ranks they may be started at the bottom of the higher rank. The rank for a novice is arbitrarily set at 15 kyu, with a rating range of 1-99 and a starting point of 50. 14 kyu is then 100-199 (starting point 150), 13 kyu 200-299 etc. all the way to 1kyu, which is 1400-1499 (starting point 1450). Then come the dan ranks, which are 200 points wide. So Shodan (1st Dan) is 1500-1699 (starting point 1600), 2 dan is 1700-1899 (starting point 1800) etc. up to 6 dan which is 2500-2699 (starting point 2600). So far we have never had a player rated in the six dan range, but one Japanese player who was in the Shoreikai (training to become pro) as a child did come rather close. Note that being rated within the range for a rank does not entitle a player to claim that rank. Currently, we award the rank permanently only when the player has remained within the required range for 20 consecutive rated games. When players play even (Hirate) games in tournaments or clubs, they are normally rated by adding 4% of the rating difference to the lower rated player, subtracting 4% from the higher rated player, adding 16 points to the winner's rating, and subtracting 16 points from the loser's rating. As explained above, these coefficients are modified for players 2000 and over and for players under 1400. If the rating difference exceeds 350, the game may not be rated unless it is a tournament game, in which case the number 350 is used as the rating difference regardless of the real difference. No game may be rated at a time limit faster than 20 minutes plus 30 seconds byoyomi or 40 minutes without byoyomi per side (10 minutes with 30 seconds delay or increment per move is also acceptable). All of the rating changes for a player in a tournament are summed before the new rating is calculated, so the order in which the games were played makes no difference. Draws are not rated. As for handicap play, the rating calculation is the same as for an even game, except that the handicap value (see below) is added to the receiver's rating before calculating the rating difference. We have a guideline of recommended handicaps which we follow in our tournaments, but in club games players are at liberty to play rated games at any handicap so long as the adjusted rating difference is less than 350. The new handicap values are as follows: Sente (1st move) 25, Lance (left) 50, Bishop 250, Rook 300, Rook & Lance (left) 400, Rook & Bishop 600, 3 piece (odds-giver chooses the lance) 650, 4 piece 750, 5 piece (right knight) 900, 5 piece (left knight) 1050, 6 piece 1200. Three piece is no longer a recommended handicap but is still ratable. Handicaps of 7 and 8 pieces are not ratable but for purposes of estimating ratings of novices may be valued at 1600 and 2000 respectively. The recommended ranges for handicaps are: difference of 0-24 even, 25-99 Sente (1st move), 100-199 Lance, 200-299 Bishop, 300-399 Rook, 400-599 R&L, 600-749 R&B (Two Piece), 750-899 4p, 900-1049 5pR, 1050-1199 5pL, 1200 and above 6p. Note that when the recommended guidelines are followed the stronger player will always still be favored to win, except in the range 200-249. We felt that bishop handicap was the most appropriate in this range, both because of the wide gap between lance and bishop and because this important handicap would otherwise not be seen often enough. It is to be expected that if the recommended handicaps are employed, bishop handicap games should produce about even results, while the other handicaps should still favor the odds-giver on average by about a 3-2 ratio. Certain parallels with chess Elo ratings may come to mind. On the USCF scale, 1500 has traditionally been considered the average rating of all tournament players, though the exact figure varies. Similarly, the average rank of club players (at clubs with majority Japanese membership) is probably between 1 kyu and 1 dan, and 1500 is our dividing line between these ranks. The ratings of the two greatest World Chess Champions of modern times were both around 2800 at peak. Of course we don't have ratings for the Shogi Meijin, since our system is only employed for amateurs at present. However, I believe that the average 5 dan (2400 on our scale) would lose a majority of games with the Meijin at Rook handicap, were the Meijin playing all-out to win, and would only be favored at Rook & Lance. This would imply a rating of perhaps 2750 for the Meijin. Finally, both the USCF scales and our Shogi scale place beginners in the 1-100 range, so it seems that at both ends and the middle the chess and Shogi scales are similar. As for comparing our system with the European and Japan Amateur Renmei systems, all three start 3 dan players at about 2000 (2020 for Europe), and it is our feeling that at this level the ranks are fairly similar world-wide. =09 Some Examples of ratings calculations: 1) A player rated 1800 beats a player rated 2300 at Rook & Lance. The adjusted difference is 100 (2300 -(1800+400)). He gains 4% of 100 for playing up, and 16 for winning, for a total gain of 20. The loser, being over 2200, is on the 2%/8 scale, so he loses 2% of 100 for playing down, and 8 for losing the game, for a net loss of 10. 2) A player rated 800 loses at 6 piece to a player rated 2400. The adjusted difference is 400 (2400-(1200+800)). This being over 350, it is automatically lowered to 350 (note that this game would not be ratable unless played in a tournament). The novice is on the 5%/20 scale, so he gains 5% of 350 (17.5) for playing up, but loses 20 for the loss, for a net loss of 2.5 points. (Note that fractional rating points are accumulated for all the players games of the tourney, with the final rating of the tourney then being rounded to the nearest integer). The 5 dan loses 2% of 350 (7 points) for playing down, yet gains 8 points for the win, resulting in a net gain of one point. ------------------------------------------------------------------ The US Shogi Rating System Rating Correspondences: Rank Japanese Rating 6 Dan (Roku-Dan) 2500 + 5 Dan (Go-Dan) 2300-2499 4 Dan (Yo-Dan) 2100-2299 3 Dan (San-Dan) 1900-2099 2 Dan (Ni-Dan) 1700-1899 1 Dan (Shodan) 1500-1699 1 Kyu (Ik-Kyu) 1400-1499 2 Kyu (Ni-Kyu) 1300-1399 3 Kyu (San-Kyu) 1200-1299=09 4 Kyu (Yon-Kyu) 1100-1199 5 Kyu (Go-Kyu) 1000-1099 6 Kyu to 14 Kyu, 100 points for each rank. 15 Kyu (JuGo-Kyu) 0001-0099 Handicap Guidelines: Handicap Given Japanese [Ochi] Handicap Value Points Apart Even/No Hdcp. [Hirate] 0 0- 24 s 1st Move [Sente] 25 25- 99 L Lance (left) [Kyosha] 50 100- 199 B Bishop [Kaku] 250 200- 299 R Rook [Hissha] 300 300- 399 R+L Rook+Lance [Hissha-Kyo] 400 400- 599 2p 2 Piece [Ni-Mai] 600 600- 749 4p 4 Piece [Yon-Mai] 750 750- 899 5pR 5 Piece Right [Go-Mai, migi kei] 900 900-1049 5pL 5 Piece Left [Go-Mai, hidari kei] 1050 1050-1199 6p 6 Piece [Roku-Mai] 1200 1200-1549 1) Lower rated players may decline handicap or accept a lower handicap. However, games more than 350 points apart will not be rated except in tournaments.=20 2) Games played at handicaps greater than 6 pieces are not ratable. 3) Unofficially, 1600-1999 is a 7 Piece and >2000 is an 8 Piece Handicap. 4) While not recommended, the value for 3-piece (odd-giver's choice of right or left Lance) is valued at 650 points. Rating Formula: Player Rating: Rating Formula used: >=3D 2200 ... R=3D OR =B1 8 =B1[(RD - HV) x .02] 2000-2199 ... R=3D OR =B1 12 =B1[(RD - HV) x .03] 1400-1999 ... R=3D OR =B1 16 =B1[(RD - HV) x .04] < 1400 ... R=3D OR =B1 20 =B1[(RD - HV) x .05] Explanation: R =3D New Rating. OR =3D Old Rating. RD =3D Rating Difference. HV =3D Handicap Value (see table above). =B1 =3D Plus or minus. The winning player adds 8, 12, 16 or 20 points while= the losing player subtracts 8, 12, 16, or 20 points, in accordance with their rating. The higher rated player will MINUS the resulting number after _the second_ "=B1" sign in the formula because theoretically he is still= considered the favorite. The lower rated player will ADD this number. Note: It rarely happens, but if RD is lower than HV then the player giving the handicap will indeed ADD the resulting number. Detailed example: A 2100 player beats a 1450 at 2 Piece (600 pt.) handicap in a club game. Each player's rating is computed separately. Step 1. R=3D 2100[OR] + (won) 12 (rating is in the 2000-2199 range) Step 2. [(650 - 600)=3D 50 x .03 =3D 1.5] Rounded up to 2. (In a tournament,= the fraction would not be rounded, as only the final rating is rounded). Step 3. R=3D 2112 - (because RD is higher that HV) 2 =3D 2110. Step 4. R=3D 1450[OR] - (lost) 16 (rating is in the 1400-1999 range)=20 Step 5. [(650 - 600)=3D 50 x .04 =3D 2]. Step 6. R=3D 1434 + (because RD is higher that HV) 2 =3D 1436=20 If, in the above example, the 1450 rated player wins, the results are as follows: 2100 - 12 - 2 =3D 2086 and 1450 + 16 + 2 =3D 1468. Bonus: Players rated under 1200 who gain points in any tournament will receive bonus points by having their gain doubled, unless the doubling pushes the rating past 1200, in which case 1200 is the new rating.=20 Promotion Requirements: A player must remain rated in the higher rank for 20 consecutive games. Tournaments: Tournaments may be rated using another method which produces the same result as the above formula but is a bit faster to use. A complete explanation of the US Shogi Rating System is available, from the DC Shogi Club, upon request. Comments and/or suggestions are welcome. For more information about the DC Shogi Club please contact: George Fernandez (703)521-5107 E-mail: fernandz erols com=20 Larry Kaufman (301)309-0904 E-mail: lkaufman wizard net or Jiro Yoshinari (202)638-7550 or (800)933-3854 ***** OUR NEW MAILING ADDRESS ***** DC Shogi Club, c/o Larry Kaufman, 9213 Wooden Bridge Road, Potomac, MD 20854 George I. Fernandez 2000 S. Eads St., Apt. #504 Arlington, VA 22202 USA Telephone: Home(703)521-5107 Work(703)451-0300 E-Mail: fernandz erols com =09 Larry Kaufman, 301-309-0904, 9213 Wooden Bridge Road, Potomac, Md. 20854