From: Troy Conner CAIS CAIS COM> Date: 22 nov 1996 Subject: Re: Basic Rules of Shogi Interesting discussion; I'd like to clarify a few points: Sam Sloan wrote: > Regarding the possibility that a player might chose not to promote a rook or > a bishop, it appears that this situation only arises in composed problems. I > doubt if this has ever occurred in a competitive game. Nevertheless, I will > modify my "Basic Rules" to reflect that this possibility does exist. Please > note that what I wrote was: "In a practical game, in the case of the bishop, > the rook and the pawn, there is never a situation when it is better not to > promote than to promote." Obviously, the composed tsumi shogi programs to > which Mr. Fernandez refers do not come from "a practical game". I have to disagree with this statement; it is not at all uncommon to have games where one chooses not to promote the bishop, rook, and pawn. I've had hundreds of games where a dropped pawn mate appeared in an important variation, and at least a dozen games where one of these nonpromotion was actually played. I have also seen players lose games because they forgot about nonpromotion. > I will also have to reformulate my comments regarding material advantage. > What I am trying to do is to explain to newly converted players not to try > to accumulate a big material advantage as they would in chess. I know that > when I took up shogi I could not understand why I always got what I believed > to be "winning" positions and then kept losing. What I was doing wrong was > simply collecting my opponent's pieces while he developed his attack on my > king. I later learned by trial and error to throw captured pieces back into > the game fairly soon after I got them. > > Material advantage is clearly important at the early stages of a game of > shogi. However, as the game progresses, material advantage becomes less and > less important. At the end of the game, material advantage has no > significance. Note that the situation in chess is exactly the opposite. The way I would explain shogi strategy to a chessplayer would be to rank the heuristics of each in order of approximate importance: Chess: 1. Material 2. Pawn Structure 3. Piece Activity 4. King Safety 5. Piece Coordination Shogi: 1. Piece Coordination 2. King Safety 3. Piece Activity 4. Material In shogi the relative values of the positional factors are much closer than in chess. Troy