From: Tom Bombadil NMAA ORG> Date: 21 nov 1996 Subject: Re: Basic Rules of Shogi I like Sam Sloan's rendition of the Shogi rules. George F.'s comments are useful and fix some misleading ideas. I think these points need to be spelled out more rigorously, though. Two thoughts. I think George's point about promotions can be clarified and added like this: 1) Unlike the other pieces, the R, B, & P's promotions only increase = their mobility and do not decrease any of the moving options, i.e., the = set of move options for unpromoted R, B, or P is always a proper subset = of the set of the set of move options for a promoted one. 2) Therefore, these pieces in should be promoted when possible, except = for just those cases in which having less mobility and fewer squares = attacked can potentially be advantageous. 3) Such cases exist. The rule prohibiting a pawn drop for checkmate = creates such exceptions, in which case declining a promotion may either = allow or prevent an otherwise illegal pawn drop. These situations are = very common in Shogi problems.=20 4) In chess, the analog to this would be an underpromotion of P to B or = R instead of Queen to avoid stalemate. As for 'material advantage': Sam writes that 'it doesn't mean much at all.' Clearly this is = blatantly false, otherwise the handicap system would be meaningless. = George adds that it is important in the opening. As I see it, there are two types of variables, static and dynamic. = Material is static; space and time are dynamic. In chess, the static = variables (material and pawn structure) are more important than in = Shogi. Even in cases where one trades static for dynamic advantage = (e.g., a gambit or sacrifice), the goal in chess is usually to cash in = the dynamic advantage and get your material back with interest. In = chess, creating a materially won endgame, e.g., creating a passed pawn, = is implemented more often than directly assaulting the opponents king = for checkmate. The exception is the mating sacrifice. In Shogi, the dynamic elements carry much more weight than in chess. = This increases as the game gets farther advanced, as George points out. = In the endgame, in fact, sacrificing material for mate is the rule and = not the exception. Another variable to look at is the pace of the game. = Material will play more of a factor in a slow-paced game than it will = in a fast-paced game, which tends to favor the side with a dynamic = advantage. Since the opening starts rather slowly, this is another = reason that material is very important in the beginning of the game. =20 -Tom Eigelsbach