From: Sean Chasworth AOL COM> Date: 10 jul 1996 Subject: Re: Theoretical Elo ratings Be very careful when merging a relative scale (i.e. Elo) with an absolute scale like the Dan/Kyu scale. The Elo scale is only theoretically valuable in determine references between two players (A will beat B 7 times out of 10) If you try to use it to assign a 'grade' such as 1 Dan, problems will occur if your ratings system is not very secure. A secure rating system usually includes all rated players having over 30 games against all rated players, and special measures to avoid the overrating of unrated or provisionally rated players (<30 games). Ironically, the main problem is DEflation of ratings, as players almost always start at a lower rating than they finish. This takes away points from other players, as the average player rating drops. If you want to establish such a scale, it is important to have a firm starting point, and maintaining that point by securing the average rating of all the players in your pool. For mathematicians, remember that the Elo scale is based on a normal distibution with a mean of 2000 and a std. deviation of 200. In non-mathematical terms, this means that the AVERAGE player (of all shogi players 'worldwide') is rated 2000, and 68 of 100 players are rated 1800-2200, and Your individual shogi club may have a higher mean or a lower mean, depending on the overall skill of your players. On the other hand, the dan/kyu scale is more workable with a small group, and is highly effective when assigning specific ranks to an ongoing ladder tournament. (For example-the top of the ladder is 3 Dan, rungs 2-5 are 1-2 Dan, and so on) The book to read is "The Rating of Chessplayers" by Arpad Elo. Publisher is ARCO, New York. This book may be availiable at a chess club bookstore. My copy is in English, I do not know if it has been translated.