From: "george (g.) jost" BNR CA> Date: 29 jan 1996 Subject: Re: More Tai Shogi discussion ... In message "Re: The pieces are on the internet board but who shall I", Hugh writes: >Well, I have a friend who bought the pamphlet thing for Tai Shogi from >George Hodges and I am unsure as to whether a posting of the complete rules >and so forth is legal or not when the source would be from a George Hodges >pamphlet. From looking at the rules I can tell you some things about Tai I would be interested in knowing how much George Hodges charges for such a pamphelt and is it possible for you to inquire of him as to whether he objects to you putting it on the net. If he minds then it would still be bad etiquette to distribute it even if it were legal. If he doesn't I would imagine it would be legal. >Shogi and ideas I have had about Tai Shogi. Tai Shogi is HUGE ... 25x25 >... And COMPLICATED. I think Tai Shogi is one big mess of complexity that >I think i would only undertake for sake of curiosity. In other words, I >can't ever imagine someone becoming a "serious Tai Shogi player". I agree >However, I think it would be VERY cool if there was a Tai Shogi computer >program for many reasons... One is that a computer could keep track of >everything, what is in hand, what is legal, where things are... and a I thought that Tai Shogi does not have drops? (Although it would probably be wicked with them. Also intractible.) Basically Legatt mentioned it and I am now curious. >computer could set the board up in a second. From what I understand, Tai >Shogi takes a long time to set up. Also, from what I understand, Tai Shogi >can take MONTHS to play. This is not a good thing from a practical >standpoint. Perhaps that is why you suggested it as a team game. Thats an >interesting idea but I don't see how the length of the match would be >shortened. It would be easier on individuals if they only had to make a move I sort of imagined that the moves would not be well thought out in the same fashion that one does not have the liberty of time when engaging in war/economics to truly comprehend all of the complexities. I imagined 5-10 minutes a move. But I did not imagine human experts >every so often as opposed to regularly in the span of a month. however, >Also, I think it would be very interesting to take a game like Tai Shogi >which probably lacks any known human-found heuristics and have computer >programs compete in that game. Computers or computer algorithms competing This would be defiantely COOL. One could have annual competions or something? This would perhaps also be a sneaky way to market the elegant little game of Shogi that we have all come to know love and perhaps crave. >Just my thoughts, Interesting none the less. >Hugh -- George (613)-765-2895 :) e-mail: jost bnr ca In Shogi, your rook may come back to haunt you ... ---------------------------------------------------- This memo does not represent the views of BNR/Nortel.