From: Glen Miner NEWBRIDGE COM> Date: 9 dec 1996 Subject: Computer Shogi I am currently involved in developing a computer shogi project (for more info, see the URL below), and I would like some suggestions from anyone willing to give them. As a novice shogi player, my grasp on any advanced shogi tactics is non-existant. Naturally, the computer opponent that I have developed thus far is less then brilliant. While I do have several ideas in the works to make it smarter, there is one area in particular that I could use some advice on. One step in the board evaluation process is modify a 'score' based on the pieces on the board and in hand. I have a table of integer modifiers that corrispond to individual pieces, like so: Pawn = 10 Lance = 50 Horse = 45 And so on through to the promoted pieces, with another set of negative values for the opponent's pieces. Naturally, kings are worth an inordinately high amount). Now, here is where I would like some advice. Can anyone suggest values would be good? What about pieces in hand? How much should they be 'worth'? Is having 2 golds in hand worth twice what having one gold in hand is? Should the computer value its pieces more highly than it values the pieces of its opponent? Comments and suggestions are welcomed. It might even fester into an interesting debate on the list. Peace ===[ Gabo / [ABC] : gaminer undergrad math uwaterloo ca ]=================== Latest ABC Shogi: http://www.undergrad.math.uwaterloo.ca/~gaminer/shogi.html "What Greenpeace spends in a year General Motors spends in four hours" -Moby