From: Hitoshi Matsubara ETL GO JP> Date: 4 jul 1995 Subject: CFP for GPW'95 (latex version) \documentstyle[11pt]{article} \begin{document} \noindent {\LARGE Game Programming Workshop in Japan '95:\\ Call for Participations:} \vspace*{3mm} The purpose of this workshop is to promote computer game-playing researches, especially those on computer Shogi (Japanese Chess) and computer Go. \begin{itemize} \item Title: Game Programming Workshop in Japan '95 \item Sponsorship: (Japan) Computer Shogi Association \item Co-sponsorship: Japan Computer Go Association \item Date: September 23-25, 1995 \item Place $@!' (J Hakone Seminar House, 845 Sengoku-bara, Hakone, Ashigara-shimo-gun, Kanagawa, JAPAN\\ tel:+81-460-4-9211\\ \item Official languages: Japanese/English\ (no interpretation) \item Expected number of participants: 100 people \item Registration fee $@!' (J 30,000 yen \ \ (Student 15,000 yen)\\ including proceedings, 2-night stay in a Japanese-style room shared with some other participants, suppers of 23rd and 24th, breakfasts of 24th and 25th , lunch of 24th.\\ Please pay your fee by cash on site. \item Deadline of Application: August 19th, 1995 \item Applicaiton and Contact:\\ Registration form should be directed to:\\ \vspace*{3mm} Hitoshi Matsubara\\ Electrotechnical Laboratory\\ Machine Inference Section\\ 1-1-4 Umezono, Tsukuba, Ibaraki, 305 JAPAN\\ tel:+81-298-58-5917 \ \ fax:+81-298-58-5918\\ e-mail: matsubar etl go jp\\ \item Local Arrangement:\\ Inquires on the location, accomodation, ground transportation etc. should be directed to:\\ \vspace*{3mm} Hiroyuki Iida\\ Electrotechnical Laboratory\\ Machine Inference Section\\ 1-1-4 Umezono, Tsukuba, Ibaraki, 305 JAPAN\\ tel:+81-298-58-5915 \ \ fax:0298-58-5918\\ e-mail: iida etl go jp\\ \end{itemize} \newpage {\large Registration Form} \begin{itemize} \item Name: \item Sex: \item Company/Univ.: \item Address: \item City: \item State: \item Zip: \item Telephone: \item Fax: \item Registation Rates (please check ): 30,000 yen \ \ 15,000 yen \end{itemize} \newpage {\large Tentative program of Game Programming Workshop in Japan '95 } \begin{verbatim} 23 September,1995 (Saturday) 13:15 - 14:00 (Sanechika, chair) An Experimental Study on Computer GO (S) Hiroshi Kawata (Kinki University) Knowledge Collection in Playing Go (S) *Makoto Yoshida,*Kei Maruyama,**Masao Maruyama, *Eiichi Hayakawa,*Mitarou Namiki and *Nobumasa Takahashi (*Tokyo University of Agriculture and Technology, (**Kisarazu National College of Technology) Implementation of a Go playing system using LANKA (a language for describing knowledge in the game of Go) (S) Masao Maruyama et al. (Kisarazu National College of Technology) 14:30 - 15:30 (Sanechika, chair) Unconditional Death in Tsumego (L) Shigeru Kondo (Gunma University), Kensuke Shimizu (Gunma University), Takeshiro Yoshikawa (Yoshikawado Co.Ltd.) Applicability of KPV method to IGO (L) Morihiko TAJIMA and Noriaki SANECHIKA (Electrotechnical Laboratory) 16:00 - 17:00 (Itoh, chair) Neural Network and GA Applied to Shogi (L) H. Tokuda and Y. Kotani (Tokyo Univ of Agri & Tech) The prediction of an opponent's move to think on opponent's time effectively (S) M. Fujii, H. Iida and Y. Kotani (Tokyo Univ of Agri & Tech) Some considerations on Next-move tests of Shogi (S) Hitoshi Matsubara and Hiroyuki Iida (Electrotechnical Laboratory) 24 September (Sunday) 9:15 - 10:30 (Saito, chair) A Guide to Computer Go Resources on the Internet (S) Jay Burmeister and Janet Wiles (Univ. of Queensland, Australia) The Integration of Cognitive Knowledge into Perceptual Representations in Computer Go (L) Jay Burmeister and Janet Wiles (Univ. of Queensland, Australia) Cognitive modelling of the human Go player (L) Bruno Bouzy (LAFORIA-IBP, France) 11:00 - 12:00 (Tajima, chair) Perception in Tsume-Go under 3 sec. Time Pressure (L) $@!! (J Yoshikawa Atsushi, Saito Yaski (NTT Basic Reaserch Lab.) Acquisition of Rules and Decision of their Priority in Go(S) Takuya Kojima, Kazuhiro Ueda, Saburo Nagano (The University of Tokyo) Multi Agent model for the game of Go (S) Norihiko SANECHIKA and Morihiko TAJIMA (Electrotechnical Laboratory) 13:00 -13:45 (Iida, chair) Invited Talk COMPUTER CHESS: state of art; lessons for computer go and Shogi Jos Uiterwijk (Univ. of Limburg, The Netherlands) 14:15 - 15:30 (Kotani, chair) Do Go Players think in words ? (S) Yasuki Saito and Atsushi Yoshikawa (NTT Basic Reaserch Lab.) The Representation of Computer Go Components with Object-Oriented Concept(L) Don Han Lee and Chong Cheol Lee (Kyungdong Jr. Univ., Korea) A Speculative Play From the Grandmaster's View (L) Hiroyuki Iida, Hitoshi Matsubara and Koichi Okamoto (Electrotechnical Laboratory) 16:00 -17:00 (Noshita) Application of Conspiracy number to Tsume shogi solver (L) Masahiro SEO (Matsushita Corp.) Application of Estimation Function of Shogi Checkmate Position to Proof-Number Search (S) Seiichi Tanaka, Hiroyuki Iida and Yoshiyuki Kotani (Tokyo Univ. of Agri & Tech) Which moves should be pruned -- Classification of Shogi Moves and Ratio of Played Moves (S) Yoshiyuki Kotani and Hiroyuki Iida (Tokyo Univ. of Agric. & Tech.) 25 September (Mon.) 9:00 - 10:30 (Saito, chair) Automatic acquisition of tactical go rules (L) Tristan Cazenave (LAFORIA-IBP, France) Patten Matching in a Go Playing Program (L) Richard J.Lorentz (California State Univ., U.S.A.) Situation Judgement in the Game og Go based on Influence (L) Min Ho Kwak (Kyungpook National Univ., Korea), Jung Wooc Lee, Jong Kook Lee, and Hang Joon Kim 11:00 - 12:00 (Koyama, chair) Search Method Taking Mis-evaluation into Account and Static Position Evaluation (L) Keisuke Nishijima, Shiro Ogata, Yoneharu Fujita (Oita University) Calculation of static evaluation function by multiple regression analysis (L) Kohji Horita,Yasuyuki Kobayashi (Shimane Univ.) \end{verbatim} \end{document}