From: Pieter Stouten EMBL BITNET> Date: 18 apr 1991 Subject: Re: Rules file Sorry for the late reply, but I had to download the whole log file in order to see what had happened lately. Apparently, somewhere somehow something is terrribly wrong with mail delivery. On Sat, 13 Apr 91 11:01:32 +0200, Adam Atkinson VAXROM CERN CH> wrote about the rules file: >Reading the rules file again, people who were really trying to misinterpret >it COULD decide that the knight had a choice of three squares to move to - >left, right, and 2 squares straight forward. A diagram or "like a Chess >knight, but only the two forwardmost moves a Chess knight could make" >or something like that might be better. >Also, what happens in Jishogi if NEITHER player has 24 points? Obviously, >you just drop pieces until you do have 24 points, but I suppose one could >organise some situation in which there wasn't time to drop, since other >pieces could be captured if you did so. Hmmm... I'll look into the knight move matter, but would keep comparisons to Chess rules limited since there is this tiny chance that people who want to learn Shogi are not familiar with Chess. As to Jishogi: pieces in hand do count as well, you don't have to drop them. I'll check the rules on this point as well. One should know, however, that the Jishogi rule is technically not part of the rules of the game. For example, the 24 points rule applies to professionals only. In amateur tournaments that are often knock-out tournaments, games must always bring a decision. There the rule is used that the player with most points wins. If both players have 27 points, then white wins. In case of Sennichite which often happens at the end of the opening the game is normally replayed with reversed colours. I think the last word has not been said about the Jishogi rules, but this is the present situation. Pieter Stouten embl-heidelberg de>