From: Pieter Stouten EMBL BITNET> Date: 14 may 1990 Subject: Some interesting differences between Chess and Shogi The following is written by John Kenney and already appeared on the Chess Discussion List. Pieter Stouten (bitnet: stouten@embl). --------------------------------------------------------------------------- In reference to Ben Buckner's comments on the comparison of Shogi and Chess, as a player of both games, I would say they have the same flavor, with several major differences. The most important difference is the use of captured pieces. The ablity to drop a captured piece anywhere (with certain restrictions) on the board coupled with the limited mobility of most pieces emphasizes the mating of the king (rather than gaining material, or establishing a positional advantage which does directly attack the king). For example, promoting a pawn in chess is a valid goal; however, in shogi this is not important unless it is promoted in the neighborhood of the opposing king. Therefore, in Shogi the position is much more important than material. In fact, even though some pieces are more "powerful" than others, there is no points system (eg., as in Chess the knight = 3, the queen = 9) to equate pieces, rather piece placement indicates its value (more like a binary switch: may lead to mate = 1, far from enemy king = 0; then if you have more 1s attacking than your opponent has defending, you win). With respect to the question about control of the center: In Shogi control of territory is less stressed than in Chess, and the edges are just as important as the center (in fact the rule of thumb is to control the entire fifth rank); and by the middle game this no longer matters - only the attack the king matters. This may sound a bit strange, but try playing a game and you'll quickly (esp., if you play Chess) see what is happening. John (KENNEY@EMBL)