With three Pawns in hand, a joining Pawn and a dangling Pawn.

(Sampu mottara tsugifu ni tarefu.)


Vocabulary: sam(n)=three, pu (fu)=Pawn, mottara(subjunctive)= If (you) had, tsugifu=joining Pawn tesuji, tarefu=dangling PawnĊ@tesuji


(1)

When you have several Pawns in hand, you will have more lines of attack to choose from. The above saying teaches that a combination of a joining Pawn and a dangling Pawn tesuji is most likely to work in your favor, if you have enough Pawns.

White in hand: nothing
  9  8  7  6  5  4  3  2  1
+---------------------------+
| *  *  *  *  *  *  * wN wL |a
| *  *  *  *  *  * wG wK  * |b
| *  *  *  *  * wP wP wP  * |c
| *  *  *  *  *  *  *  * wP |d
| *  *  *  *  *  *  *  *  * |e
| *  *  *  *  *  * bP  * bP |f
| *  *  *  *  * bP  *  *  * |g
| *  *  *  *  *  *  * bR  * |h
| *  *  *  *  *  *  * bN bL |i
+---------------------------+
Black in hand: P3 
Diagram 1. 

Moves from Diagram 1:
P2d      Px2d
P*2e
Above is the joining Pawn tesuji.

Moves thereafter:
...         Px2e
P*2d      --->Diagram 2

White in hand: P2 
  9  8  7  6  5  4  3  2  1
+---------------------------+
| *  *  *  *  *  *  * wN wL |a
| *  *  *  *  *  * wG wK  * |b
| *  *  *  *  * wP wP  *  * |c
| *  *  *  *  *  *  * bP wP |d
| *  *  *  *  *  *  * wP  * |e
| *  *  *  *  *  * bP  * bP |f
| *  *  *  *  * bP  *  *  * |g
| *  *  *  *  *  *  * bR  * |h
| *  *  *  *  *  *  * bN bL |i
+---------------------------+
Black in hand: nothing
Diagram 2. Up to P*2d.
P*2d completes the proverb. From Diagram 2, Black can play Rx2e which will render quite a pressure on White. If any other piece other than a Pawn is in hand, Black can next drop it on 2c, which will crush the White's camp. So White simply cannot yield pieces.

White may, as the last resort, play K3b for an early escape. After Black's Rx2d, he can play P*2b to defend the 2nd file. But this will ruin White's castle, and if Black attacks from the 5th file the prospect will be quite in Black's favor.

(2)

The proverb also works when playing against the anaguma castle.

White in hand: nothing
  9  8  7  6  5  4  3  2  1
+---------------------------+
|wK wN wG  * bR+ *  *  *  * |a
|wL wS wG  *  *  *  *  *  * |b
|wP wP wP wP wP  *  *  *  * |c
| *  *  *  *  *  *  *  *  * |d
|bP  * bP  *  *  *  *  *  * |e
| *  * bS bP bP  *  *  *  * |f
| *  * bB bG  *  *  *  *  * |g
| * bK bG  *  *  *  *  *  * |h
|bL bN  *  *  *  *  *  *  * |i
+---------------------------+
Black in hand: P3 
Diagram 1
In the above Diagram, White's anaguma looks like a strong, still intact fortress, but you can make a breakthrough.

P*8d    Px8d
P*8e    Px8e
P*8d    --->Diagram 2.

White in hand: P2 
  9  8  7  6  5  4  3  2  1
+---------------------------+
|wK wN wG  * bR+ *  *  *  * |a
|wL wS wG  *  *  *  *  *  * |b
|wP  * wP wP wP  *  *  *  * |c
| * bP  *  *  *  *  *  *  * |d
|bP wP bP  *  *  *  *  *  * |e
| *  * bS bP bP  *  *  *  * |f
| *  * bB bG  *  *  *  *  * |g
| * bK bG  *  *  *  *  *  * |h
|bL bN  *  *  *  *  *  *  * |i
+---------------------------+
Black in hand: nothing
Diagram 2. Up to P*8d.
A dangling Pawn on 8d is what you should remember when playing against the anaguma. If you capture any other piece than a Pawn, you can drop it on 8c. Diagram 3 shows Black has just dropped a Knight on 8c.

White in hand: P2 
  9  8  7  6  5  4  3  2  1
+---------------------------+
|wK wN wG  * bR+ *  *  *  * |a
|wL wS wG  *  *  *  *  *  * |b
|wP bN wP wP wP  *  *  *  * |c
| * bP  *  *  *  *  *  *  * |d
|bP wP bP  *  *  *  *  *  * |e
| *  * bS bP bP  *  *  *  * |f
| *  * bB bG  *  *  *  *  * |g
| * bK bG  *  *  *  *  *  * |h
|bL bN  *  *  *  *  *  *  * |i
+---------------------------+
Black in hand: nothing
Diagram 3. Up to N*8c.

Moves from Diagram 3:
....      Sx8c
Px8c+  Gx8c
After this, Black can take a Gold on 6a.

Even if Black has no piece to drop on 8c, he can continue his offensive by Sx8e aiming for P8c+. (Diagram 4)

White in hand: P2 
  9  8  7  6  5  4  3  2  1
+---------------------------+
|wK wN wG  * bR+ *  *  *  * |a
|wL wS wG  *  *  *  *  *  * |b
|wP bP+wP wP wP  *  *  *  * |c
| *  *  *  *  *  *  *  *  * |d
|bP bS bP  *  *  *  *  *  * |e
| *  *  * bP bP  *  *  *  * |f
| *  * bB bG  *  *  *  *  * |g
| * bK bG  *  *  *  *  *  * |h
|bL bN  *  *  *  *  *  *  * |i
+---------------------------+
Black in hand: P 
Diagram 4. Up to P8c+.
See for yourself that White will eventually lose whichever piece he takes the promoted Pawn with, by Black's next move: P*8d.

Also against the Mino castle, the same tesuji is quite effective. See Diagram 5.

White in hand: P2 
  9  8  7  6  5  4  3  2  1
+---------------------------+
|wL wN  * wG  * bR+ *  *  * |a
| * wK wS  * wG  *  *  *  * |b
| *  * wP wP wP  *  *  *  * |c
|wP bP  *  *  *  *  *  *  * |d
| * wP bP  *  *  *  *  *  * |e
|bP  * bS bP bP  *  *  *  * |f
| *  * bB bG  *  *  *  *  * |g
| * bK bG  *  *  *  *  *  * |h
|bL bN  *  *  *  *  *  *  * |i
+---------------------------+
Black in hand: nothing
Diagram 5.
Black, if he has any piece other than a Pawn, can drop it on 8c, likewise. If not, he can play Sx8e thereby applying a pressure on White's King. Please note that he has made his own King safer by getting rid of the Pawn on 8e, which really makes a big difference towards the end.

Remember a dangling Pawn right in front of the opponent's King never fails to work in your favor. Ask yourself if a joining Pawn tesuji makes this possible.

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