KNIGHT (2)

The Knight that jumps high falls prey to a Pawn.
(Keima no takatobi Fu no ejiki)

Vocabulary: Keima=Knight, no=of, takatobi=high jump, Fu=Pawn, ejiki=prey

Beginners invariably seem to love this piece which leaps forward in two directions. When played prematurely, however, a Knight can be easy prey for a Pawn.

White in hand: nothing
  9  8  7  6  5  4  3  2  1
+---------------------------+
| *  *  * wG  * wK  * wN wL |a
| *  *  *  *  *  * wG wB  * |b
| *  *  * wP wS wP  * wP wP |c
| *  *  *  *  *  * wP  *  * |d
| *  *  *  * wP  *  *  *  * |e
| *  *  *  *  * bP bP  *  * |f
| *  *  *  * bP bS bN  * bP |g
| *  *  *  * bG  *  * bR  * |h
| *  *  *  *  *  *  *  * bL |i
+---------------------------+
Black in hand: P2 
Diagram 1
N-4e may give you a good feeling, momentarily. But White will then play S-4b, aiming at a later P*4d. That will be one Knight of yours that falls prey to a Pawn.

If Black did not have a Pawn on 5g, you could play N-4e. After S-4b, you can drop a P on 5d, thereby you can exchange your N for White's S in the future. Material gain means a lot in the beginning phase.

Back on Diagram 1, you need to do something before playing N-4e. Which is...?

From Diagram 1: P-3e

P-3e is an important move to play here. By pushing a Pawn to be taken, you can drop a Pawn in hand on the 3rd file.

Moves thereafter:
...      Px3e   
P*3c   ...
After P*3c, if White responds with Bx3c or Gx3c, you can play N-4e forking the two pieces of higher value. What if White plays Nx3c? Yes, P*3d. You've learnt a lesson.


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